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Roles and Careers

Find out more about the roles and what you can do to get started.

QA /  Games Tester

What you actually do

Break the game on purpose. Find what's wrong, write it up clearly so it can be fixed.

what you need to start

Attention to detail, clear writing, patience. The most common way in.

typical starting pay

$55–65K

Game Designer

What you actually do

Decide how the game plays and feels. Build levels, tune the rules, test them.

what you need to start

A portfolio of things you've made, even small ones. Strong communication.

typical starting pay

$65–80K

Programmer

What you actually do

Write the code that makes the game work.

what you need to start

Coding ability - self-taught counts. C++, C# or Unity/Unreal experience.

typical starting pay

$70–85K

Artist / 3D

What you actually do

Make the characters, environments and effects people see.

what you need to start

A showreel or art portfolio. Blender, Maya or Substance experience helps.

typical starting pay

$65–80K

Producer

What you actually do

Keep the team and the schedule moving. Unblock people.

what you need to start

Organisation, people skills, calm under pressure. Often a second-step role.

typical starting pay

$70–85K

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